Input Lag Test

Compare the display delay of two screens with a phone camera, and measure the full delay from your click to the screen.

Go to the test

Compare two screens with one photo

This leaves your reaction time and the mouse out of the measurement. Both screens show the same running timer at the same moment, so the screen that lags shows an older number in the photo. The difference between the two numbers is how much later that screen shows the picture.

  1. Connect both screens to one computer and duplicate the picture: Windows + P → Duplicate on Windows, or System Settings → Displays → Mirror on a Mac. Use the same refresh rate on both if you can.
  2. Start the timer. Keep it near the vertical middle of both screens: screens draw from top to bottom, so a timer high on one screen and low on the other adds error.
  3. Take 5–10 photos with both screens in the frame. Use burst or sports mode, or a shutter speed of 1/250 s or faster, so each screen shows one readable number.
  4. Type the two numbers from each photo below.

Start the timer to see how often this screen updates.

Readings from your photos

Enter the seconds exactly as shown, for example 12.345. Leave unused rows empty.

Screen 1Screen 2 Photo 1 Photo 2 Photo 3 Photo 4 Photo 5 Photo 6 Photo 7 Photo 8

What the number means

It is a relative result: how much later screen 2 shows the image than screen 1. If screen 1 is a monitor whose input lag you know from a review, add that figure to get an estimate for screen 2. A laptop's built-in screen is a common reference because it has no TV-style picture processing.

The timer changes once per refresh, so a single photo can be off by up to one refresh interval (16.7 ms at 60 Hz). That is why you take several photos and use the median. If one screen shows two faint numbers on top of each other, it was caught mid-change; read the brighter one or skip that photo.

To compare TV picture modes, keep the same reference screen and repeat with Game mode on and off. The difference between the two medians is what Game mode saves.

Measure your total delay

This measures everything from the cue on screen to your click: your own reaction time, the mouse or keyboard, the computer, and the display. Your reaction time is the biggest part, so use it to compare settings on the same setup, for example Game mode on and off, rather than to grade a monitor.

  1. Choose the input you will use and keep using the same one for all five trials.
  2. Choose Start, wait for the panel to turn green, then respond. Responding early restarts that trial.

No trials recorded.

Background

Input lag: where the milliseconds go

When you click and wait for the screen to change, the delay you feel is the sum of many small delays: your own reaction, the mouse or keyboard, the computer, the wait for the next frame, and the display itself. Monitor reviews quote only the last part. The camera comparison above isolates the difference between two displays; the reaction test measures the whole chain.

Human reaction time

In laboratory studies, simple reaction time to a visual signal is typically around 180–250 milliseconds, averaging about 190 ms for young adults. It is faster with practice, alertness, and warm-up, and slower with fatigue and distraction. Online tests usually report higher numbers than lab studies, because the device chain adds its own delay on top.

Your results also vary from trial to trial. That is why the test uses several trials and reports the median, which is less affected by one slow or lucky attempt than the average.

The device chain

The total device delay on a gaming setup can be under 20 ms. On a TV in a movie picture mode with motion processing on, display processing alone can be far higher.

Typical contributions (approximate)
StageWhat adds delayTypical range
Mouse or keyboardPolling rate: 125 Hz = up to 8 ms, 1,000 Hz = up to 1 ms; wireless and debounce add a little1–10 ms
Operating system and browserEvent handling, other apps, power savinga few ms
Waiting for the next frameUp to one refresh interval: 16.7 ms at 60 Hz, 6.9 ms at 144 Hz0–17 ms
Display processingScaling and image processing in the monitor or TVunder 5 ms on most monitors; much more on TVs outside game mode
Pixel responseTime for pixels to visibly changeunder 1 ms (OLED) to several ms (LCD)

What “input lag” means in monitor reviews

Reviewers use input lag for the display’s own part only: the time from the signal arriving at the monitor to a visible change on the panel. They measure it with a photodiode or a high-speed camera synchronized to the signal source, for example a Leo Bodnar lag tester. NVIDIA’s LDAT measures the full click-to-photon chain instead.

The photo comparison on this page is the older timer method that reviewers used before dedicated testers were common. It cannot give an absolute figure on its own, but with a reference screen of known lag it gets within about one refresh interval, which is enough to see whether a TV mode adds 10 ms or 100 ms.

Reducing the delay you can control

  • On a TV, turn on Game mode or PC mode. It bypasses most image processing.
  • Use the monitor’s highest refresh rate and a mouse polling rate of 500–1,000 Hz.
  • Use a wired connection or a low-latency wireless receiver.
  • In games, frame-rate limiters and low-latency modes such as NVIDIA Reflex or AMD Anti-Lag reduce queued frames.

Common questions

What is a good score on this test?
There is no target. Your score is your reaction time plus your setup’s delay, so the useful comparison is between your own runs: the same person, the same input method, and one setting changed, such as Game mode on and off.
Why is my first trial slower?
People usually react more slowly on the first trial while they get used to the task. The median of several trials reduces the effect of a slow first attempt.
Does a 240 Hz monitor make me react faster?
It shortens the wait for the next frame from up to 16.7 ms at 60 Hz to up to 4.2 ms at 240 Hz. That is a real difference, but small compared with human reaction time.